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December 30th, 2006 "Happy
New Year!" (Two Days Early - We'll Be Too Inebriated Soon)
2006 will always be remembered as a special year for us here at NotSoft, as it
saw the release of our first title, Shlongg.
(Why don't you Buy A Copy with
the 10 bucks your Gramma gave you for Christmas? C'mon, spread the
love!) We're looking forward to releasing at least 1 title in 2007. Thanks for
your support!
In development news, we've come to a grinding halt for the holidays. But we'll
be back at 'er in a few days. In the mean time, we wish you all a Happy New
Year! And remember, it's only OK to drink and drive if you're playing a video
game. Don't do it for real.
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December 9th, 2006 "We Are
Old School (Oi! Oi!)"
We've been thinking lately about the impact the Commodore 64 had on the home
computing world. So we put a little page together that celebrates
the impact it had on the life of bignobody.
In other news, we are currently aiming to have a beta test of our latest game
in early 2007, so stay tuned!
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October 29th, 2006 "Spooky
Scribblings"
We love Hallowe'en
around here. We also love to create art in different mediums. One of those
mediums is ink on paper. Sometimes what we draw is kind of creepy. Which brings
us full circle back to Hallowe'en.
Since we finally replaced our scanner, we can now bring you a
creepy little art gallery by yours truely.
My style is very sloppy and scribbley, but all the pieces here speak to me in
some way or another. We hope you'll find something that speaks to you as well.
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October 11th, 2006 "Shlongg
In The Arse(cast)"
This title is in perfect keeping with our informal tradition of "things that
sound ruder than they actually are".
Shlongg received a mini-review in the October 10th edition of
Arsecast, the UK's finest webcast covering the Indie Game Scene. At
least, that's what we're assuming, given that they are giving us coverage. It
would have been nice if he had a chance to mention the tunnel racing aspect of
Shlongg in the just-under-a-minute review, but we're happy to have any mention
at all. Actually, we won't complain about any of it as his fondness
for VD jokes would make things just to easy for him in this case...
We also added a Shiny new Shlongg banner in the wasted space below the menu. If
you look further, you'll see some more wasted space =)
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September 30th, 2006 "Saving
The Earth Has Never Been So Affordable!"
That's right! You can now purchase the full version of one of the finest 3D
Breakout/Arkanoid inspired games ever created for only $9.99! That's less than
10 cents per level! How can you go wrong?
You can download the demo and purchase the full version
at the official Shlongg Website
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Sunday September 17th, 2006 "Fun
For Free!"
Rather than leave these two little flash games lonely and forgotten on a
harddrive somewhere, we've added them to The Games Section!
We hope you enjoy them!
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Thursday September 7th, 2006 "Who
Will Review The Reviewers?"
We will! In what some would call a badge of honour, Shlongg received the lowest
score of all the games in the
GameTunnel August Indie Game Round-Up! Of course, we had a few choice
words to say about it. Read them all here!
In other news, Shlongg v1.01 has
been released. Just a minor update: fix for a glitch in Basic Training,
exclusive control of the mouse when playing windowed mode and some minor
graphic tweaks. Existing Shlongg customers should send an email to support to
arrange for the retail patch.
Looking to the future, NotSoft currently has two games underway. The first
is a quick puzzle game, and the second is back to the arcade genre. More info
to follow...
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Sunday July 23rd, 2006 "Forward
March!"
Well the great Shlongg sale is now over, and its time to move forward. NotSoft
is proud to announce that work has started on our next game! The only detail so
far is that it will be another windows PC game in the arcade style. Keep
watching this space for more details...
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Saturday July 22nd, 2006 "Anyone
For A Dissection?"
Its good practice for software developers to do "postmortems" on their
projects. Mine sort of turned into a "Making Of Shlongg" type deal, but that's
what you get. See how it all happend!
Shlongg On Sale for
$14.95 - Ends Sunday July 23, 2006! It's your last
warning!
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Sunday July 16th, 2006 "Who
Says We Have No Style?"
If this isn't your first visit here, you'll notice things look a little
different! Now that Shlongg has been
released, we've finally had a chance to do a major update to the NotSoftGames
website.
In addition to the new look, we've now opened our Members Area!
Those who purchase the full version
of Shlongg have accounts created for them automatically. So far the members
area just has the Shlongg Editor Command Reference, but we will be adding more
content in the near future.
If you haven't taken advantage of Shlongg
On Sale for $14.95, you'd better hurry! The sale ends next week!
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Sunday July 9th, 2006 "The
Reviews Are In..."
At least the first one anyway!
If you like your video games filled with action and cartoon violence and you
haven't yet heard of Dan Marshall
or Gibbage,
do yourself a favour and check it out!
But of course, this would be after you've downloaded the Shlongg Demo, had a
wonderful time, and returned to purchase the Full Version
On Sale for $14.95! for a limited time!
You read that correctly, in honour of the ensueing media blitz (and to milk it
as much as possible before it get old ;) ) we're having a sale. Keep in mind
purchasing the full version also entitles you to future updates and level
packs!
Anyway, check out his
bludgeoningly accurate review on his blog.
And now to mow my lawn before it rains...
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Tuesday July 4th, 2006 "The
Invasion Has Begun..."
Shlongg is now live, and all the parts of the official website are in place!
Check it out!
Now, for some much needed rest...
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Sunday July 2nd, 2006 "Flying
Swine Sighted Over A Frozen Lake Of Fire"
It's very surreal to be typing this. At 4:20 AM, Eastern Standard Time today,
the Retail and Official Demo
versions of Shlongg became available. This is the culmination of 4
years of sleepless nights... Tonight being a prime example.
The official launch is July 3rd, so the Buy Now pages still have the default
Plimus look, and the rest of the site needs to be fleshed out. Workin' on it!
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Sunday June 18th 2006 "Father's
Day Contractions"
Happy Father's Day to my Father, Father-In-Law and my GrandFather (Hi Fred!)
Download the latest and greatest demo on thedownload page!
Shlongg Demo v0.99. Same levels as the previous version, but with 2 months
worth of updates applied. In Shlongg news, we're still working on it, but are
only days away...
Everyone hold your breath!
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Friday May 19th 2006 "Happy
Birthday NotSoft!"
NotSoft was founded one year ago today! To celebrate, we've updated the site's
look a little and finally replaced the antiquated images in the
screenshots section!
In Shlongg news, we're still working on it. I'm aiming to have the levels
finalized this weekend (hey, making over 100 levels and tunnels takes time!).
Then it's on to the final play-testing and bug fixes. Almost there!
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Monday May 1st 2006 "No
Wine Before It's Time (And No Whining!)"
One of the beautiful things about being an independent game developer and
publisher is that besides being able to publish software with questionable
titles, no one can force us to release software before it's ready. It's almost
done, but not quite. Please be patient and enjoy the beta version a little
longer.
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Sunday April 23th 2006 "Did
I Say Final Beta? 'Cause I Meant..."
Well, that's what you get for me saying "final", a new version! Shlongg V0.96
is available on the download page. There is also a
patch available to upgrade from v0.95 to 0.96 there as well (556 KB instead of
20.5 megs).
This update is to fix a potential hanging issue when playing with
joystick/gamepad in the tunnel section. I've also attempted to fix the timer
issues for the cinematics for people with dual processor machines (I say
attempted, as I don't have a dual processor to test it on). There are also a
few minor fixes that I won't bother to list here.
Oh look, it's past my bedtime again...
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Thursday April 20th 2006 "Almost
There... (Stay On Target!)"
The final Beta version of Shlongg is now available! Download Shlongg
V0.95 here!
This release has 12 test levels that show most of the game's features. Stay
tuned, version 1.0 is coming soon!
But as for me, it's past my bedtime...
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Friday April 7th 2006 "I
Count Real Good Up To Four, Mister!"
And we're aiming to release the full version as the calender leaves the first
quarter of 2006! There will be a final beta version available before then (*cough*Guest
List*cough*).In the meantime, here's a few screeners
(*may not reflect the quality of the final version. blah blahblah...)
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Sunday, January 29th 2006 "Like
A Salivating Dog..."
Happy Year Of The Dog everyone! It has been too long since the last
update, so I wanted to remind anyone watching that this dog is not dead! He's
very much alive, hungry and waiting to be released!
I've been working like 3 dogs (but not these three - they're lazy) to get
Shlongg finished. We are currently targeting a first quarter release. I'm
currently sprucing up the level editor (as seen here) in preparation of
building the real Shlongg levels. The retail version will include the level
editor and "extra mission" loading.
I've also wasted more hours than I would have liked putting together the "Guest
List" you should be able to see on the side menu. What are the benefits of
being on the Guest List? I haven't decided yet :) but I'll let least drop you a
line when there's an important release, and I won't give it out or sell it to
anybody.
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Sunday, November 6th 2005 "Come And Get It!"
Shlongg V0.90 has been released! It sure was a lot of work getting to this
point, and I think it's starting to show. Aside from the fancy new intro
screens, this version contains the storyline cinematic, training tutorial, some
new eye candy (like rudimentary light mapping) and 6 new test levels! What are
you waiting for? Download it here!
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Monday, October 31st 2005 "What!? No Treat?"
Well, it's Halloween but there is no update. There's still a few bugs that need
to be fixed before this release, so both of you will have to wait a few more
days to get Shlongg V0.90!
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Monday, September 19th 2005 "A Harvest Of Screenshots"
I'm working hard to get to the next release. I'm aiming for Pagan New Year (end
of October =)) In the mean time, here's a sneak peek
at the story line behind Shlongg. Meet the Shlongg Dominion!
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Tuesday, August 9th 2005 "Get Your Free Samples!"
The first public Shlongg Beta is here! The instructional/plot sections are
still under development, not all artwork is final and there are a few bugs
lurking about, but this represents about 90% of what the final product will be.
What are you waiting for? Head over to the Download page!
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Sunday, July 17th 2005 "27 Days Later..."
A new version of the Shlongg Beta has finished gestation! Shlongg BetaV0.85.2
includes some new features and several bug fixes, such as:
- Support for special game controllers (more than 2 axes, force feedback, etc.)
- Sensitivity control in Joystick options
- Improved Glue power up (balls now stick where they hit instead of getting
centered)
- Some rendering optimizations
The Download page has the new Installer and .zip
along with a patch to upgrade those who have previously downloaded any previous
version. Enjoy!
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Monday, June 20th 2005 "Revisions and patches"
A new version of the Shlongg Beta is available! Shlongg BetaV0.85.1 includes
several bug fixes along with:
- Improved (I hope!) game control (mouse, keyboard, joystick)
- Updated, easier to read font
- Device configuration is remembered and preselected on next run
The Download page has the new Installer and .zip
along with a patch to upgrade those who have previously downloaded Shlongg Beta
V0.85.
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Wednesday, June 14th 2005 "Installer bug squished, zip package corrected"
If you downloaded the beta before this evening, you'll find that when you try
to run the game using the desktop icon or from the start menu, the game doesn't
run (you'll get a message box telling you that it was unable to load the
graphics resources, and you may need to reinstall). You don't have to download
it again - here's how to fix it:
1) Right-click on the Shlongg Beta Test icon
2) Click Properties
3) Find the "Start In" text field in the Shortcut tab (it will be empty)
4) Type in the path to the folder with Shlongg.exe (or paste it in from the
Target field above). If you selected the default location during the install,
it will most likely be "C:\Program Files\Shlongg Beta Test\"
5) Click Apply, Click OK
If you have 2 icons (desktop and start menu) you'll need to do this in both
places.
I have also updated the .zip package download, so it doesn't contain any
installer, just the files needed to run.
There is now a Bug Report page if you prefer not to
use email to send me your log files and comments.
Finally, I have updated the Screenshots page with
a few screens from the demo.
Thanks to everyone who has downloaded the beta, and especially to those who
have sent me their log files and comments!
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Sunday, June 12th 2005 "Release the hounds..."
After many, many late nights and a lot of hard work, the first Shlongg beta
release is ready. It's a semi-private release, so you'll need a password to
download it. If I haven't given you a password and you're really interested,
send me an email.
Those of you with passwords, head over to the Shlongg Beta
Login page.
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Sunday, June 5th 2005 "Geez, you don't update often, do ya?"
That's because I'm working feverishly on getting the beta release of Shlongg
ready. I'm aiming to release a private beta version in one week. If you'd like
to take part, drop me an email: bignobody 'at' notsoftgames.com
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Thursday, May 19th 2005 "Please don't come in, the King is giving birth"
Today heralds the birth of NotSoft and this website notsoftgames.com.
There's not much here yet but soon it will be a place where you can
try out and purchase my games.
In the mean time you can head over to the Games section
to see a few screenshots of Shlongg, NotSoft's first project.
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© 2005-2009 NotSoft. All Rights Reserved. |