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- Holidays? What Holidays?

Ok, I did find a minute or two to get reaquainted with my family. It was lovely. Then, when I wasn't adding to my Steam Coal collection, I was working on our new 3D game engine for Android.

I'm not even going to try and estimate when we might release something using it as it is still in very early development, but I figured I'd give you a little peek:



Don't worry, most of these are supposed to be very abstract - just test data during engine development, really.

Finally, 2011 was a very poor year for us in terms of sales. If you'd like to help support us during our current development cycle, please consider buying one (or more) of our games or other products! Just have a look at the banners down the left side of this page and see if anything strikes your fancy. Thank you.




- Swami Shami: Digital Guru

Remember back at the end of July when we said we got an Android device? Well we just released our first Android app!

Swami Shami is a simple but fun app that will answer your yes or no questions. Sort of like the old Magic 8 Ball, but with much more personality. So if you have an Android device, why not check it out?




- A Sale To Celebrate Our Move to BMT Micro

We've now changed to BMT Micro to handle payment processing and product delivery. To celebrate this move, we're having a sale! Buy Shlongg and/or (but hopefully and ;) )Wytches Brew and use the code "BMT4ME" (without quotes)as the Discount code when ordering for 50% off!


Sale ends October 1st, 2011, so hurry!


- I Don't Seem To Recall Ever Owning A Droid...

We've finally gone mobile! Sort-of. I got an Android device so we're going to take a crack at making some apps. Stay tuned!



- A CALL TO... Well Actually, TWO DIFFERENT CALLS RELATING TO THE SAME THING!

I'm going to TOJam again this year, likely solo again. I'm not going to say too much about my project other than that since I only have 3 days, I have to keep things as simple as possible, so it has only one scene - the subway. The game is set both on the trains and in stations.

Since I'll have my fingers busy enough making the generic subway graphics, I thought I could get some help from the internet to get a bit of the uniqueness of real life in.

So to give the subway scenes a bit more reality, I decided I needed 2 things (other than the people, of course) advertisements and graffiti.

So here's what we're looking for:

Graffiti Artists

Your art is free to enjoy. This game will be free to enjoy. What do you say? Get us some digital images of your work and let us know whatever name you go by and where the work can be seen (if applicable). I'll try and use what I can on the walls and on the train of the game's setting. FOR BEST RESULTS IMAGES TAKEN FACING THE WORK STRAIGHT ON WILL WORK BEST. Now it's your chance to "deface" NST (NotSoftTransit) property without fear of retribution!

Indie Artists

I was originally going to put "Indie Game Developers" but then I thought, why limit ourselves here? If you're independent and creating art of any kind, here's a way to sell out and keep it real at the same time: Get free advertising on the NST (NotSoftTransit)!

Before you get too excited, here's the catch! YOUR AD WILL BE VIRTUALLY UNREADABLE IN GAME.

Let me give that a second to sink in.

You ask "why would I go to all the trouble of preparing and sending you a digital ad if it won't be seen?"

A good, if obvious, question.

We will make sure the ad is seen on a web page somewhere, probably the one holding the end product. So make it good. Provide a link and I'll link your ad on the page too. Then players can have a fun little "spot the ad" mini game in their heads as they play - scaled down versions of the ads will appear inside the subway station and trains (so for best results, make sure the artwork is readable from a distance!).


BOTH GRAFFITI ARTISTS AND INDIES:

BEFORE YOU SUBMIT ANYTHING: 1) We reserve the right to decline any submissions for any reason, though we appreciate them all. 2)You retain all rights to your submissions. Any Images used are digitally manipulated and everyone involved agrees that I have to right to use the results of those manipulations in the game and on the game's web page. 3) While we cannot go into the details of the game design, we must warn you now: THE GAME WE ARE MAKING IS NOT SUITABLE FOR CHILDREN. It is not our intent to upset anyone so both children and people of a sensitive nature are invited to play one of our other titles. If this does not sound like something you want your submission associated with, please withhold it.

I'm not kidding. There are going to be people who, despite the warnings, will be upset by the game we are planning. If you don't want those kind of associations, don't bother submitting.


Contact Us Here!

I hope this isn't ignored :( TOJam is May 13th, so I need submissions before then!


- Help Bring On The Zombie Apocalypse

The Zombie Apocalypse is coming. Or it will, if ex-commercial-game-developers-turned-indie-darlings Lemmy & Binky (& now Nickenstein!) can survive long enough to bring it about. Confused? Read all about Project Zomboid here!

The gist of the situation is that these 3 talented guys are working on what promises to be perhaps the greatest zombie survival horror game ever created. But it won't happen any time soon if they have to take another soul-sucking day job (like me - why do you think it takes us years to produce our games?).

That's where we come in. It's up to us to make sure they can pay their rent so they don't end up on the street (can't have their computers exposed to the elements) and to be sure they can eat occasionally (it's hard to code when you're hungry).

Donate at least 5 GBP (about 8 bucks and change on this side of the pond) and you'll get free updates of the game for life. I've already made my donation, and plan to donate again over the coming months. Won't you please think of the pixelated zombies and make a donation too?



- Last Year's News

Another update already? Don't get used to it! Just trying to clear out a couple of 2010 items so we can dig in to 2011 with a clean plate.

First of all, bigpants assures us the TOJam #5 games will see the light of day, but I for one have lost faith. So we're posting ours. Have a look in the Games section under free games (or just click the scientist shooting the neanderthal) for Kairos Mend!

Secondly, Amy of Amy's Ramblings was one of those lucky people who took advantage of the Wytches Brew giveaway last month, and she was nice enough to do a review! You should read it!

More stuff coming soon! Probably not too soon, but soon...
P.S.:The picture you see in this update is now available at PixelStarch.com. Buying anything from there directly supports us. Thanks!


- Flashy New Makovers

Happy new year! We thought we'd start this year off by doing things a little differently (that's partially what the site re-skin is about). That's what new years are for right? Trying new things. And this year we'd like you to get to know us better.

When I say "we" and "us" as I so often do, I really mean "the company and I", because as much as we like to put forward the façade of "Oshawa's Premier Game Studio", in cold harsh reality this whole operation is just that one bearded guy you probably saw scowling at you on the new front page (who's stupid idea was that anyway? It's amazing it hasn't scared everyone off).

My name is Steve, but my "internet name" is bignobody. You can call me whatever you like. I am an artist. Much of my art is in the digital medium, and much of it is interactive.

Some of my art is free, some I ask for money for (but always provide free demos). Like any artist, I want my work to be appreciated. I'm not so vain as to think I'm producing anything ground-breaking - I simply aim to please myself in the hope that it might also be appreciated by other like-minded individuals.



So have a look around! Maybe you'll see something you like. Or something your friends will like (please tell them). And keep checking back! There's interesting stuff coming this year...


- The slog so far...
2010 and older is now the legacy site. You can view it here, though the accuracy of the links are not guaranteed.

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